Positioning is aiming
No crosshair. Your guns fire from the beam, so the fight is won at the helm: wind, momentum and turn rate.
Out-sail. Out-gun. Sink them.
Loud, pixel-art naval combat in the age of sail. Your cannons fire from the side, so positioning is aiming: get your broadside on them before theirs is on you.
No crosshair. Your guns fire from the beam, so the fight is won at the helm: wind, momentum and turn rate.
Balls arc through the air, hulls splinter, sails tear, magazines go up and ships roll over and sink.
Class, damage, fire, torn sails and the loaded side all show on the ship itself. No guessing, just shooting.
Sink and plunder for gold, then buy bigger hulls, more cannons and better shot. Point at a ship and it comes about to face you. Every class beats a fully upgraded ship of the class below, but a sloop still out-runs them all.
Quick, nimble, out-runs anything that floats.
Sails over reefs
The brawler. First ship with a bow chaser and a swivel gun.
Bow chaser, swivel
Two gun decks and the legs to choose its fights.
2 bow chasers, swivel, stern lanterns
A floating fortress. Slow to turn, terrible to face.
2 bow chasers, swivel, stern lanterns
DMG 12 RNG 220
Long range, honest damage. The default for a reason.
DMG 6 RNG 176
Shreds sails. A ship with torn canvas limps along at half speed.
DMG 6 x3 RNG 121
A shotgun blast at close range. Every pellet kills crew and slows their reload.
DMG 8 + burn RNG 220
Sets the target alight. Burning ships blow their magazines far more often.
Powder magazine
A ship sunk under fire can blow its magazine: a fireball, a shockwave and burning debris that hurt everything nearby, and can set off the next ship's magazine too. Fire shot makes it far more likely.
Online · up to 4
Pick a fully rigged ship, hunt the others, first to the kill limit wins. Host for your mates and fill empty seats with bots.
Online · up to 4
Hold the port together against growing raider waves, with a boss galleon every fifth wave. Split the gold by damage dealt.
Solo
One port, endless waves, a shop between rounds. Chase your best score on the leaderboard.
Solo
Islands, ports, pirates and fat merchant hulls. Plunder, upgrade, and climb from sloop to galleon.
Solo
Any ship, every upgrade, place enemies wherever you like and watch it all burn.
Solo
Learn to sail, to aim with your hull, and when to switch to chain shot.
Fastest on a beam reach, crawling into the wind. The sea pushes back.
Drifting fog hides ships until you're right on top of them.
Lay a cloud astern, break the line of sight, come about.
Only lanterns, fires and muzzle flashes give a ship away.
Ice floes to hide behind, crack with round shot, or ram.
Light hulls sail over them. Deep hulls run aground.
Every ship, explosion, wave and button in Age of Boom (and on this page) is drawn with PAGAN, the Pixel Art Grammar And Notation: voxel hulls rendered in 32 headings, sails that furl and tear, team colours by palette swap, all built from text source files.
Age of Boom is coming to PC. Get it on your wishlist and be first in the water.